Mutant: Year Zero
Foundry VTT Module – Mechatron Core Rulebook
This is a digital version of the Mutant: Mechatron core rulebook for the Foundry Virtual Tabletop. A Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.
10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production.
In a huge facility hidden underneath the ocean, an army of robots continues to carry out the final orders of humanity. Waiting for the humans to return, the work tirelessly in decaying factories. But now, decades after the humans left, something has changed. Some robots have started to express their own free will. Will these self-aware robots save the Collective – or lead it to its final downfall?
Mutant: Mechatron is the second major stand-alone expansion to the award-winning Mutant: Year Zero roleplaying game. This book lets you play the quirkiest of all creatures of the Mutant universe – the robots – and introduces them to the dawnworld. Mutant: Mechatron can also be played as a stand-alone game. Contents:
- New rules for creating and playing robots. Build your robot part by part with chassis parts, modules, programs and secondary functions.
- A detailed description of Mechatron-7, a huge underground robot city, including a full-color map.
- The complete Ghost in the Machine campaign, placing the player characters in the middle of a growing conflict that threatens to tear the robot collective apart.
- Guidelines and rules for how the robots can adapt to life in the Zone, the unknown world outside of the Mechatron-7.
The module contains:
- 87 Actors – Npcs, Robots, Monsters.
- 11 Scenes – Complete with walls and notes
- 164 Items – Gear, weapons, artifacts, Robot Modules, Secondary Functions, Chasis etc.
- 133 Tokens made from the art in the book.
- 25 Journals, consisting of more than 200 pages of content – Book index, Gamemaster’s sections, Player’s section, Events, Handouts, Campaign, Adventure Sites etc.
- 2 Rollable tables – Damage Locations.
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