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Mutant: Year Zero

Foundry VTT Module – Ad Astra

This is a digital version of Mutant: Ad Astra for the Foundry Virtual TabletopA Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.

This Foundry module contains:

  • 1 New Actor type – Spaceships
  • 58 Actors – Npcs, Robots, Monsters, Ships etc
  • 12 Scenes – Complete with walls and notes
  • 24 Items – Gear, Mutations, Modules, Skills etc.
  • 125 Tokens made from the art in the book
  • 10 Journals, consisting of more than 130 pages of content
  • 3 Rollable Tables – including Space Events and Damage to Spaceships

Rubrik

Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars – massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity.

The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens.

Ad Astra is a thrilling campaign module for Mutant: Year Zero that takes the player characters from the devastated surface of Earth into orbit, out into the solar system, and perhaps further still. Ad Astra can be played stand-alone or as a direct continuation of the Path to Eden campaign in the Mutant: Year Zero core rules.

The module also includes rules for playing Mutant: Year Zero in space and an overview of the solar system with ideas for further adventures.

Read more about Mutant: Year Zero

Silver ENNIE for Best Rules 2015

“Probably the best post-apocalyptic RPG on the market. Full stop.”

RPGNet review

“My players and I had a blast playing and can’t wait to get back to the Zone.”

Brian Ennis, The British Fantasy Society

“A better and more stylish balancing act between nostalgia and innovation the Swedish RPG scene hasn’t seen in a very long time.”

The Boningen gaming blog

“The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up.”

The Fenix gaming magazine

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