The One Ring™
Tales From the Lone-lands
Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.
Tales from the Lone-lands contains six adventures for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth around the year 2965 of the Third Age, the adventures can be played individually, or as part of a larger tale.
Ancient evils wake as the Dark Lord stretches forth his hand. Over the course of these adventures, the heroes may thwart the spies and stratagems of the Enemy, explore long-lost wonders of the north, and travel far from hearth and home. Preserve the spark of hope, and one day these empty, wounded lands shall be healed! Fail, and all will be destroyed…
NOTE: You will get access to a full PDF shortly after purchase, via DrivethruRPG.
The War of the Ring, Middle-earth, The Lord of the Rings, The One Ring and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2022 Sophisticated Games Ltd.
Gold ENNIE Winner 2022 for Best Art, Interior
"Must play. A staggeringly beautiful adaptation of Middle-earth."Tabletop Gaming Magazine
"The One Ring is the ideal RPG for those looking to venture back into a familiar fantasy world, while also getting the chance to discover and explore new corners of Middle-earth as their own creations. In many ways, fantasy RPGs don’t get much more fantasy than this."Dicebreaker
"By firmly setting The One Ring within a microcosm of a massive, familiar world, the book pushes the narrative beyond the traditional hero’s journey — the same push against traditional heroic structures that Tolkien himself commented on in his books. There’s still space for the pervasive classic swords-and-sorcery roleplaying that many people love, but there’s also an acknowledgment that sometimes the hero’s journey really can be just going there and coming back again."Polygon