The One Ring™
Ruins of the Lost Realm
Long to explore the lone-lands of Eriador? Ruins of the Lost Realm is the first expansion for the award-winning second edition of The One Ring™ RPG based on the works of J.R.R. Tolkien.
Ruins of the Lost Realm is a beautifully illustrated 120-page hardcover volume. Contents:
- Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
- Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
- Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both ‘historical’ sites mentioned in The Lord of the Rings™ or The Hobbit™, and others that have been created specifically for the game.
NOTE: You will get access to a full PDF shortly after purchase, via DrivethruRPG.
In the westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dúnedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste. A region often described as deserted becomes a crucible for adventure.
The War of the Ring, Middle-earth, The Lord of the Rings, The One Ring and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2022 Sophisticated Games Ltd.
Gold ENNIE Winner 2022 for Best Art, Interior
"Must play. A staggeringly beautiful adaptation of Middle-earth."Tabletop Gaming Magazine
"The One Ring is the ideal RPG for those looking to venture back into a familiar fantasy world, while also getting the chance to discover and explore new corners of Middle-earth as their own creations. In many ways, fantasy RPGs don’t get much more fantasy than this."Dicebreaker
"By firmly setting The One Ring within a microcosm of a massive, familiar world, the book pushes the narrative beyond the traditional hero’s journey — the same push against traditional heroic structures that Tolkien himself commented on in his books. There’s still space for the pervasive classic swords-and-sorcery roleplaying that many people love, but there’s also an acknowledgment that sometimes the hero’s journey really can be just going there and coming back again."Polygon