Foundry VTT Module – Monster Codex
This is a digital version of the Symbaroum Monster Codex for the Foundry Virtual Tabletop. A Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.
- 114 Journal Entries – Hordes of the Eternal Night, Monsters and Adversaries, Rules & Guidelines and Monster Codex Art etc.
- 42 item Entries – Monster Traits, Rituals, Traits, etc
- 136 Actor Entries
- 2 Rolltable Entries
The ruin appeared as a mirage, when the Blight Mist finally dissolved during our breathless escape. The hunters slowed down behind us – neither the primal blight beast nor the chattering, clawing, corruption oozing swarmers wanted to leave the milky white depths of the fogbank.
We did not stop. Sunken and overgrown, the broken pyramid ahead was nearly devoured by Davokar, still its asymmetrical opening seemed like a gateway to safety and rest. We forced our way through the hanging vines, lowered ourselves down to the floor with ropes, and let the fear and corruption fade away; the blackened veins on Oleana’s colorless cheeks paled as the look of panic slowly left her eyes.
Sunlight found its way through cracks up high and fell upon a mighty pillar at the center of the hall – made of naked gray stone with a surface chiseled in strange designs, hypnotic in their worn splendor. We walked about halfway towards its foot before Oleana grabbed my arm, and made me halt.
“Like blight beasts in mist,” I thought, as they came into the light, slowly but surely surrounding us; almost human, naked, with their spider jaws twitching in hunger.
As Oleana pushed me towards the pillar, I knew I was going to die. Still, I climbed, the words of my father ringing in my ears: “In Davokar only one law applies: whatever may happen, never give up!”
The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together in this module – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide material for hundreds of hours at the gaming table!
“The game that has inspired me most this year.”John Dodd, Tabletop Gaming magazine
“The simple system and rich setting, thick with dark and evocative imagery, makes this a worthy consideration for new and experienced gamers alike.”Paul Baldowski, GeekNative
“All in all, this is a stunning piece of work. It has all the sophistication of 13th Age, the mechanical beauty of Dungeon World, and the dark attractiveness of Warhammer Fantasy in a comprehensive and elegant game.”Rodney Orpheus, Medium
“What makes the Symbaroum Core Rulebook really stand out is its art which is superb, in turns, dark and brooding, dangerous and foreboding, majestic and mysterious, brutal and bloody… ”Reviews from R’lyeh