Mutant: Year Zero
Zone Compendium 2: Dead Blue Sea
Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game – at sea…
Zone Compendium 2 Features:
- A whole new Zone at sea, described in text, illustrations, and a full-color map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.
- New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.
- New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan.
- The Zone Sector Cage Island – can the characters escape the clutches of the mutant slavers?
- The Zone Sector Oilfields of the Ancients – Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?
- The Zone Sector Drifters From Afar – Where do these faraway strangers come from, and why are they here?
- The Zone Sector Ghost Ship – What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
- New maritime artifacts for the characters to find in the Dead Blue Sea.
Downloadable PDF included in purchase!
“The wind grew stronger and the waves even bigger, wilder. The scrap barge heeled over and creaked under the strain, cold Zone water flooding it with every crashing wave. We had left the Ark at dawn and set out for the old oil rigs on the northern horizon. Now the tall swell and lashing rain blocked all sight of them. We could only fight to stay on board, and pray to the Ancients that the barge wouldn’t break apart. “Torpedo fish!” Franton suddenly yelled. “Underneath us!” he continued, pointing into the dead blue sea. For a fraction of second, I saw a dark shade in the deep. A large shadow. That was no torpedo fish. It was something far worse…”
Silver ENNIE for Best Rules 2015
“Probably the best post-apocalyptic RPG on the market. Full stop.”RPGNet review
“My players and I had a blast playing and can’t wait to get back to the Zone.”Brian Ennis, The British Fantasy Society
“A better and more stylish balancing act between nostalgia and innovation the Swedish RPG scene hasn’t seen in a very long time.”The Boningen gaming blog
“The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up.”The Fenix gaming magazine