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Mutant: Year Zero

Foundry VTT Module – Core Rulebook

This is a digital version of the Mutant: Year Zero core rulebook for the Foundry Virtual TabletopA Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.

This Foundry module contains:

  • 236 journal entries (complete core rules, events, threats, special zones and the Path to Eden scenario).
  • 271 item entries (armor, weapons, artifacts, talents, Ark projects and more).
  • 78 actor entries (named and generic actors as mutants, threats, monsters).
  • 15 roll tables (mutations, critical injuries, artifacts, ruins, threats, scrap, and more).
  • 13 scenes: 5 Special Zone Sectors, 2 sample Zones (The Big Smoke and The Dead Apple), a blank Zone map, and 2 Path to Eden maps with included location notes and links to the scenario.
  • Zone generator macro that can help you generate a zone sector quickly with all the details you need.
  • Image and journal handouts for the Path To Eden scenario.
  • 97 tokens created from the book art, and generic creature name tokens for creatures not depicted in the book.

More info

  • Winner of a Silver ENnie Award for Best Rules 2015
  • Awarded Best RPG at UK Game Expo 2015

Mutant: Year Zero takes you to the world after the great Apocalypse. Humanity’s proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life ­remains. Among the ruins, the People live. You are the heirs of humanity – but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants.

Read more about Mutant: Year Zero

Silver ENNIE for Best Rules 2015

“Probably the best post-apocalyptic RPG on the market. Full stop.”

RPGNet review

“My players and I had a blast playing and can’t wait to get back to the Zone.”

Brian Ennis, The British Fantasy Society

“A better and more stylish balancing act between nostalgia and innovation the Swedish RPG scene hasn’t seen in a very long time.”

The Boningen gaming blog

“The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up.”

The Fenix gaming magazine

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