Foundry VTT Module – Raven’s Purge
This is a digital version of the the Raven’s Purge campaign book for the Foundry Virtual Tabletop. A Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.
Raven’s Purge is an epic campaign module for the Forbidden Lands RPG, written by acclaimed fantasy author Erik Granström. Raven’s Purge is not a linear story and it has no set goal that the adventurers are expected to follow. Instead, it is a rich tapestry of legends, locations, characters and events that the players can interact with in a multitude of ways.
This Foundry module contains:
- 100+ Actors – Key players and some NPCs feature their original art.
- 7 Items – The artifacts from the source books as well as a bonus talent and two spells.
- 193 Journal Entries – Styled after the source books, and organized in folders by chapter. Includes Adventure Sites, Events, and Details of the Raven’s Purge Adventure.
- 5 Rolltables – Features tables found at certain Adventure sites.
- 14 Adventure Site Scenes – With scene notes linked to Journal entries describing the point of interest.
- Features a Scene with the Maha language tiles neatly organized. A splash page, player map for Stoneloom Mines, and overhauls to some of the user interface.
It is said that the first six elves of the Forbidden Lands – the ones who planted the trees, drew the furrows of the rivers and gave the animals their home – after completing their mission, had their rubies gathered in the royal crown, Stanengist, the name of which means “The Hanging Stones.” In the crown they rested deservedly, but at the same time, kept watch over their creation and gave advice to their descendants.
For a long time, the crown was worn by the kings of the land and granted them the power to keep the kingdom intact, but sometime right before the humans arrived in Ravenland, the thief Merigall stole three of the stones from Stanengist, and the land has been sundered ever since. Whoever re-assembles the stones in the crown and places it on her head shall according to legend gain the power to rally all kin and rule over the Forbidden Lands.
The stonesinger Brander of Bynd is said to have received a vision from the god Huge in which he saw the lost elven rubies set into the scepter of a king, the jewelry of a queen, and a sword that slays giants.
Winner of four ENNIE Awards 2019Best Cartography
Best Production Values
“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.”Tabletop Magazine
“Superbly packaged, Forbidden Lands is a pleasing combination of ‘Old School’ nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.”Reviews from R’lyeh
“This may be the most perfect role-playing game product I’ve ever seen.”Plot Points RPG Podcast